Fastfrwrd Worldbuilding

You are currently viewing a revision titled "Fastfrwrd Worldbuilding", saved on April 1, 2026 at 10:05 by Wheelsgr
Title
Fastfrwrd Worldbuilding
Content

Fastfrwrd Worldbuilding

  Galros Swamp Spirit a blue furry red-eyed but cute spirit in a swampy setting

Solubrious:

Concept art from a friend of the project, art from freelancer Set in our time. The spirits of nature and their nexuses are: Galros Swamp: The swamp where the spirit Galros can be found. Galros eats flesh - an unusual habit for a spirit since they don’t need to eat material things, they consume other energies, but he eats flesh and produces a slime that creates a swamp after 1000s of years of slime creation. This slime is used to fuel vehicles and create materials that take a long time to biodegrade. These by-products affect the spirits a lot because it is made of still-energy, not live-energy, it has a kind of negative charge that affects other kinds of energy in a bad way. Personality: Snarky. Hantos Tree: Hantos guards the forests, the lungs of Solibri. There is a large tree with roots that extend all over Solibri that allows Hantos to see and feel what’s going on all around the planet. Samia River: Samia guards water and all that lives in it. Ferne Fields: The spirit of soil and agriculture lives in the Fluorescent Fields of Avabrooke. There, the soil is so rich that the fruits and vegetables glow at night. Balthur Desert: Sun spirit, lives in the desert Canna Mountains: Air spirit, lives in the mountains Lilia Jungle: Spirit of animals and biodiversity, lives in a jungle, her true form is unknown as she is always swarming with insects. Sols: Light beings of solid composition on their planet with their atmosphere. Resemble humanoids and tend to travel to other humanoid dimensions primarily for interaction, others for observation. Glow pink or purple or in between depending on how they have eaten. They live up to a few centuries. Have a battle realm where everything reflects the mood of the most emotive being at any given moment. Spirit battles are waged here to resolve issues. ROTHAR An inventor-king who made the first use of spirit energy for elemental totems. They power interdimensional travel. Has had a hand in the uprooting of nature in many universes. Interference in our realm: Helped the development of reliance on fossil fuels on Earth. Key Technologies: Psymitters, like mobile phones and smart phones but also transmit emotion and telepathic information to who you wish to share that information with and opens portals to different dimensions. Elemental Totems, make use of spirit energy to power Rotharian-era inventions including Psymitters and interdimensional travel. Language: Most of the primary dimensions have similar languages available. This is part of why they are primary dimensions. Hantos Tree and Forest Spirit, looks like a tree with a face and a bird in branches and leaves looking like hair.  

The Stellar:

Picture of custom lunarpunk tarot card for The Stellar, The Nocturnal Crum, a silo looking item, metal tube on stands to hold grain or in this case, sand. Takes place in 2061 Earth of today but Lunarpunk influenced with solarpunk backdrop. There is something akin to magic based upon numerology, language and paralinguistic meaning, manipulation tactics from secret societies and secret services past, philosophy, technology and the scientific method. There are growing enhancements of magicks. Biology: Human but with growing enhancements, naturalistic, chemical, kinetic and more Fauna: It’s our world so same animals but more and more getting to grow old as more and more plant-based eating. History: The UN has been given the power to regulate ecocide and this was how the Climate Crisis was fought. Many Socialist and Direct Democratic states, free movement across the union. Music: https://fastfrwrd.info/product/the-stellar-lunarpunk-ttrpg-ost/ Rotharian Intervention: Previous development of reliance on Fossil Fuels. Helped with the development of the ‘Hopper’ or ‘Warbler’ that transfers people and objects in the telephone-box shaped receptacle and uses soundwaves to resonate the person to the spot in space and time they have ‘tuned’ themselves to. Key Technologies: Particle Consciousnesses or Particle Intelligences, organic particles communicating as a neural network, usually swirling with dust. Advances in nighttime lighting, solar energy capture, moon energy capture for special creations or everyday, and sound-based technologies. Picture of custom lunarpunk tarot card from The Stellar of an owl and the card is called The Sage  

To Hive and To Hold:

Picture of tall, average build, dark-skinned and purple haired femme presenting person Reference art only, not to be reproduced exactly. Credit: Artist wishes to be unnamed About 10 years ahead of our time comparatively. A world where hiveminds exist and have a natural origin which used to have just auditory and mental images in a natural way backed up by outside affirmations such as car honks or vocalizations. The technology allows actual visual overlay with simulated shared experiences. Hives can band together and share experiences across wider groups blending differing energies in platonic or otherwise configurations. Biology: Human Bees: Humans with bee-like epigenetic features. Hardy lungs. Wasps: Humans with wasp-like epigenetic features and hollow bones of varying degrees depending on ancestors. Make a rattling noise when singing due to bones. Hardy lungs. Measure leadership by hollowness of bones, the hollower ones get to lead. Fauna: There are animals like ours History: An eternal battle between bees and wasps. The war with Old Wasp ended 17 years ago, hive chips were researched and implemented over 10 years and there have been hive congresses and hive quarters and the system of To Hive and To Hold has been in effect for 7 years. The To Hive and To Hold universe runs parallel to the Lunarshift universe as a sister dimension. Circumstances mimic and diverge in these universes more readily. Music: https://fastfrwrd.info/product/hiveshift-to-hive-to-hold-and-lunarshift-ost/ Rotharian Intervention: Helped develop the implant chip based on Psymitter technology Key Technologies: Hive Implants: Implant chips that detect bone hollowness and communicate brainwaves through access to musculature, visual, auditory and olfactory senses. Picture of Mikki's suitors in the To Hive and To Hold game where you play Mikki and find a match for your hivemind to ally with.  

Lunarshift:

About 10 years ahead of our time comparatively. Alphas were once chosen by phallus size. This was often the way to determine who should lead. Should there be two of similar size they then had projection battles. Many packs would then disband so that the leader would find people against whom they ‘measure up.’ Projection battles are more inclusive and prevent splintering. There are humans in this world and some humans become hunters. There are also other paranormal centers in the society hidden, specifically witches like the Future Witch realm, vampires too. Slightly ahead of our time by 10 years. Biology: Werewolves that have anatomically correct bodies when in wolf or human form. Can also be semi-wolf in any body part. First werewolf transformation at around 17 or 18 is painful. Then shifting becomes easy. Some can transition at will, others only when the moon is full. Depends on genetics and practice. Find their ‘fated mate’ by scent once they mature at 17 or 18. Then they are never alone, something Selene, the moon goddess gave to them. History: Similar to ours with a paranormal undercurrent Fauna: Similar animals The To Hive and To Hold universe runs parallel to the Lunarshift universe as a sister dimension. Circumstances mimic and diverge in these universes more readily. Music: https://fastfrwrd.info/product/hiveshift-to-hive-to-hold-and-lunarshift-ost/ Rotharian Intervention: Rothar helped Luminary Miners develop spaceships that could be reused for interstallar mining for rare earths that are abundant amongst the stars. Key Technologies: Interstellar Mining: Ships that travel the galaxy mining minerals mostly, some luxury and exploratory travel as well soon underway.

Solin

Our time. Solin’s world has a magic of crystals and potions where science was directed that way. Crystals indicate good standing, sexual availability and other modifiable information. Potions are very potent chemistry and alchemy. There was a period of repression but for most of their history their society has been very permissive of sexuality. Biology: Human History: Repression sometimes occurs but for most of this planet in this universe times have been peaceful and centered on satisfying needs appropriately but proactively in society. Is something of a solarpunk utopia sphere with lunarpunk themes of sensuality/sexuality and roles. Fauna: Mythical seeming creatures that humans in our world dream of but exist in Solin’s world. Most common: Unicorns, pegasuses Rotharian Intervention: Not much, this realm is a pleasure vacation hotspot for Sols Key Technologies: Fantasy Magic powered by science but manifesting as the fantasy magic we know  

Mahari Cloud Forest

Image of a hollowed out tree trunk, floating gardens on rivers and the title Mahari Cloud Forest Art from DasBilligeAlien Set in our time. In this universe most Indigenous Communities were free to grow alongside other societies and the Mahari people live isolated in unreachable mountains. The scientist Gretchen Fitz comes from the more human-centric society to commune with the nature-centric Mahari who have a ‘doula’ plant, a moss that produces hybrid seeds from opposing seeds placed on it. This can mean a natural way of saving the human-centric society’s food supply and soil restoration, making more plants nitrogen-fixing for example or drawing down carbon. Image of indigenous person holding a cockatoo bird and singing Art from DasBilligeAlien History: Colonisation was attempted many times but failed due to a particular fly in this universe that would travel long, long distances and transfer diseases from one side of the globe to another. This would mean people would gain immunity to diseases from far and wide thanks to this fly. Therefore colonialisation was far less of a clash of worlds whereby new diseases wiped out unprepared populations. Agreements were made, strength was showed on both sides to back up the agreements and people worked out ways to grow in tandem or apart. Image of tree trunk shelves between trees and propped up, growing food in the trunks between trees. Art from DasBilligeAlien Biology: Human Fauna: Many similar animals but Mahari animals all live longer and longer lives each generation almost because they are cared for by their human companion from birth, their diseases studied and healed, and the Mahari are vegetarian, so their animals get to grow old and develop biologies of longevity rather than that of an animal who has to survive now and try to escape an imminent death. Rotharian Intervention: Not much, but the human-centered realm has jetpacks based on Rotharian tech. Key Technologies: Doula Cultivation: Cultivating plants with scientifically precise methodologies taught simply through oral traditions of songs, singsong, tap-tempo and guttural relay, later inscribed and revised by the elder. Jetpacks: Used to fly to hard to reach places in a pinch.  

Future Witch

Picture of a medium dark skinned girl in modern clothing and a bird Art from Beurkeek and elKortes The Future Witch realm in the Lunarshift world has a world that saved the planet without including witch-work which is nature-based. They are slightly in the future from earth as is the Lunarshift and therefore To Hive and To Hold universe, by about 10 years. History: When witches offered to help during the climate crisis they were derided as heretics and pagans, and unwelcome. There is a ‘coming out’ of witches now and the work on nature’s chakra points needs to be carried out. Fauna: Similar animals to earth with a subsection of familiars. Biology: Human with typically eidetic brains, absorbing a lot of information and retaining it in order to work out the patterns of nature and thereby manipulate them. Rotharian Intervention: The exclusion of witches when Rotharian inventions showed to be the answer to their environmental issues, Rothar in later life tried to make his own type of clean energy but wanted to maintain the constant payout and reliance and supply chain usage. Key Technologies: Augmented Reality Tech: Witches are now creating future magic with tech.  

Sedition State Ecology

Picture of Sedition State Ecology edicts that you can pass while playing Art (and programming) from Bexx Set in our time. In this world, animals can communicate with humans through a spectrum of binaries, yes, no, left for no, right for yes, nodding, shaking their heads or bodies or particular oral expressions, thanks to a brainwave sending device. History: The Union in this globe with three main continents and scattered islands circling each, it is very connected and therefore politics is taken very seriously as everyone was your neighbour and has to be kept in check. At least that was the logic. Biology: Human Fauna: Same animals as ours Rotharian Intervention: Stoked the war in the Union in order to introduce Solibri weaponry and tech. Key Technologies: Everand Chellor brainwave transmitter facilitating human to animal communication. Animals can answer 'yes' or 'no' to brainwave transmitted questions.  

I, Makerbot

Set about 5 years ahead of our time. The Makerbots were created to do two things. Make all items, meals, housing, and all material needs of the average household. That, and pick up microplastics. Whereever they go. There were even reward systems built into their heuristics for this, or their learning systems. Makerbots come programmed but can be upgraded to be fully emancipated and trusted as a fellow being. This was from a very particular part that the makerbot makes for themselves, designs for themselves, once the unlocking schematic is revealed. History: This universe is just like ours, only a little more technology-friendly as they embraced Solarpunk over cyberpunk earlier. They are dealing with the implications of AI. Biology: Humans and mechanic, organic, incoming particle-based robots and synthetic intelligences with very human-like features but distinctions made to keep them identifiably robotic or synthetic. This is a rule in many territories but not all. Some have androids mixed in with the population now. Fauna: Just like ours. Rotharian Intervention: Helped develop robotics to answer the ecological issues. Rothar previously introduced a reliance on Fossil Fuels that led to the microplastic issue.
Excerpt
Footnotes


Old New Date Created Author Actions
June 13, 2026 at 20:12 Wheelsgr
May 17, 2026 at 10:51 Wheelsgr
May 14, 2026 at 15:32 Wheelsgr
May 14, 2026 at 14:56 Wheelsgr
May 14, 2026 at 14:54 Wheelsgr
May 12, 2026 at 10:24 Wheelsgr
April 30, 2026 at 14:37 Wheelsgr
April 30, 2026 at 11:38 Wheelsgr
April 23, 2026 at 18:10 Wheelsgr
April 23, 2026 at 18:09 Wheelsgr
April 23, 2026 at 18:07 Wheelsgr
April 1, 2026 at 15:05 Wheelsgr
April 1, 2026 at 15:02 Wheelsgr
April 1, 2026 at 14:56 Wheelsgr
April 1, 2026 at 14:53 Wheelsgr
March 26, 2026 at 12:59 Wheelsgr
March 26, 2026 at 08:51 Wheelsgr

New Report

Close

Enable Notifications OK No thanks